34 comments

  • Raed667 2 hours ago
    > improve foundational features like the Blender Python API, which enables developers and artists alike

    So they want claude to be able to talk to blender

    • daemonologist 1 hour ago
      This might actually be quite nice - the Blender Python API is currently very useful and very touchy. Lots of differences in behavior in headless mode which are hard to debug (because you can't open the GUI to see what's happening, because that changes the behavior).
      • doctoboggan 1 hour ago
        Yes the blender API feels like it sits on top of the GUI rather than the GUI on top of the API. When you are writing scripts in the blender api you basically mechanically describe the steps you would take in the UI. It can be a little fragile at times.

        I've used Claude to write some blender scripts and it's an excellent use case. I look forward to even better claude/blender interaction based on this annonuncement.

        • hirako2000 1 hour ago
          I've also used genAI to write script. It works splendid up to a point, then there is absolutely no way to move the needle further. And it's not even close to renders I would ever publish.

          That being said, it's about the same for the code it produces for non purely creative things, but for artistic work, I doubt an LLM in between gives any gain. After all, we do have an interface. A human interface.

          • doctoboggan 52 minutes ago
            Yeah I am using blender to generate models for 3d printing - no rendering and Claude doesn't have to do anything artistic for my use case.
    • giancarlostoro 1 hour ago
      There's already an MCP for it, saw a post on LinkedIn the other day about it.

      Not sure if this one was the one I saw, but Google gave me this one. You could use Claude Code to build things with Blender.

      https://blender-mcp.com/

      • SyneRyder 1 hour ago
        Anthropic just posted a video 1 hour ago of their own official MCP integration with Blender:

        https://youtu.be/LZMWsZbZU5w

        • modeless 47 minutes ago
          Artists mad about AI art ought to welcome this. This is about making art tools better, instead of replacing them entirely. The alternative to this is AI just generating art directly and making tools like Blender obsolete.
          • thot_experiment 27 minutes ago
            > The alternative to this is AI just generating art directly and making tools like Blender obsolete.

            This is the dumbest thing i've seen on HN in a while, why did you construct this binary in your head and assume it to be true?

            I'm not saying this has zero utility, but as someone with a great deal of domain expertise both in 3D graphics and generative AI this is not the sort of thing that makes me excited to use blender and I would wager not the kind of tool most artists are interested in.

      • embedding-shape 1 hour ago
        You don't even need that, if your agent/harness can evaluate Python, it can trivially access the API through there and "import" basically.
        • vunderba 1 hour ago
          This is what I do. It’s been really helpful for taking existing FBX files and handing them off to the agent + Python Blender API to analyze the geometry, convert to GLBs, etc.
          • serf 48 minutes ago
            me too. used codex to convert a bunch of riggings between lots of models via blender api.

            it felt weak at it , like the corpus wasn't strong with blender/python work to look through , but it got going at it fairly fast with some coaxing.

            • embedding-shape 15 minutes ago
              What model you using? With codex and gpt-5.4 set to xhigh (and now gpt-5.5) seems to have zero issues helping me with rigging and fixing glb/fbx models, works as a charm. One time I instructed it to iterate together with screenshots because it was a gnarly task, but usually it figures out everything even when headless.
    • riidom 1 hour ago
    • sailfast 1 hour ago
      There is already a Blender MCP. It works-ish! But could be a lot better in understanding 3D space.

      As an amateur this is really exciting - but not sure about folks that are real pros at this stuff.

      • hirako2000 59 minutes ago
        I'm not a pro, but I've been unimpressed by LLMs driving blender. Was left unexcited. Must be torture for professional to read this thread.
    • RobRivera 1 hour ago
      Frankly, I love the idea of an automation engine printing out tangible works. I actually build spritesheets that way! Load a bunch of individual gimp files as layers, set them offset by a given parameter, and boom, done!

      Would be rad to incorporate some statistical procedurally generated designs based on my own aparatus.

      What I do not want to see is this realm of LLMs hijacking decades of hard work and consideration for integration channels to more tailor towards their LLMs, not for the diligent engineer.

      If they want to put their tentacles as far as they want while making products more difficult to work with innovation of a different color, they are making enemies out of, at least me.

    • JKCalhoun 1 hour ago
      We (I) need that.

      "Some software" is approaching levels of complexity where, perhaps, it gets to a point where a human is barely able to even use it.

      At the same time (brave new world) LLM assisted software opens up the possibility of levels of complexity we would not have considered before.

      • mossTechnician 1 hour ago
        I disagree that anyone should need LLMs for Blender, for example, because Blender is designed by people to be understood and used by people, even if it requires a learning curve. It sounds a bit dangerous to build new things we don't understand, or worse, reduce our understanding of what we currently use because (only after studying our use of the same technology) an LLM apears able to replicate it, mostly.

        I'm reminded of Sam Altman's performative helplessness on Jimmy Kimmel, when he described being unable believe a baby without ChatGPT. That's something I believe humanity has been capable of doing for a good portion of its existence, and not something we should give up to the hands of a yet-unproven, yet-unprofitable technology.

        • prox 23 minutes ago
          It also sounds like people with little ability can use this argument as a way to say “look how difficult this is for humans”

          While it’s just a “you” problem. Some folks have better skills, knowledge and comfort with difficult subjects. And that’s fine.

        • csoups14 1 hour ago
          Surely there's a middle ground where improved APIs can be leveraged by both people and LLMs alike while keeping those APIs approachable? Why is it necessary that changing the python APIs would lead to "need[ing] LLMs for Blender"? I'm nowhere close to an AI maximalist but this criticism seems grounded in execution concerns. I'm definitely not saying that they won't mess this up and make the APIs overly complex, I just don't think that's necessarily going to be the case.
        • hirako2000 1 hour ago
          [dead]
      • bergheim 1 hour ago
        Why do we need that?

        Art should demand more of the creator than the person experiencing it.

        The alternative is 9 billion who cares slop things.

        • post-it 51 minutes ago
          Not everything is abstract art. Sometimes I want my subsurf modifier to only target certain vertex groups, and if I can use AI to make that happen in a few seconds, that's a huge win for me.
    • zeeveener 1 hour ago
      Honestly, I think this is a stepping stone towards replacing industry CAD modeling tools.

      AI _can_ work with 3D models already, but it's really bad at it. CAD requires an extra level of control and I think this is where I could see AI companies wanting to get a foot in the door.

      e.g "Let's build an adapter between 2in BSP Male and 3/4in NPT Female threads with a third Hose Barb outlet with the following properties..."

    • adolph 1 hour ago
      Yeah, Google has MuJoCo so it seems natural to get hooks into Blender.

      MuBlE: MuJoCo and Blender simulation Environment and Benchmark for Task Planning in Robot Manipulation: https://arxiv.org/abs/2503.02834

  • bicx 1 hour ago
    Not sure why this is getting backlash. Just look at https://fund.blender.org. Other corporate sponsors are Google, Meta, Nvidia, Netflix, even Adidas.

    This just means more support for a major OSS project.

    • teeray 44 minutes ago
      Because Blender is a tool for making art and Anthropic makes tools for stealing art
      • ollin 25 minutes ago
        AFAIK Anthropic hasn't built any image or video generation tools yet, just text/code generation. OpenAI/Google/xAI all built image/video generation teams though so it may only be a matter of time.
    • bakugo 1 hour ago
      A lot of those companies likely sponsor it because they use it themselves, and actively benefit from its continued development. The incentives are at least somewhat aligned.

      I doubt Anthropic has much use for such a tool internally. They're sponsoring it because they want to inject their slop into it and replace the people who do use it.

      • hbosch 1 hour ago
        There is no scenario where more people using Blender is bad for Blender.
      • jonas21 1 hour ago
        Or perhaps they're sponsoring it so artists can spend less time fiddling with Blender's UI and more time creating art?
        • bakugo 1 hour ago
          Why would Anthropic want people to "create" art when they can "generate" it instead?
      • dannyw 1 hour ago
        I don't think any slop is getting injected into Blender:

        > Blender Foundation’s mission remains to empower artists with free/open source technology and tools. Yet, we also maintain APIs for individuals and corporations to extend Blender, also beyond what’s aligned with Blender’s mission. We consider this part of the Software Freedom that’s embodied with Blender’s GNU GPL license.

      • NitpickLawyer 1 hour ago
        > They're sponsoring it because they want to inject their slop into it and replace the people who do use it.

        Oh, noes, the horrors of democratising access to an expert tool. What will onshape do now, that the free one is accessible to oom more regular people that could use a 3d shape but don't have the time to learn a very complicated yet powerful tool?

        I guess people have said the same about game engines / coding tools that help artists turn their vision into working, compiling games, right? Riiight?

        • slopinthebag 1 hour ago
          It's not democratising access to an expert tool, it's devaluing the skill, expertise, and hard work required to create art.

          edit: I seem to be rate limited and unable to reply? I'll paste it here:

          I'm sorry but I don't agree. People care about art when it is extraordinary, in the same way people watch professional sport because it is extraordinary, or they watch cooking shows because it's extraordinary. What you call "democratisation" I would call the trivialisation of something which used to take effort into something which does not. People don't watch random people who have never played soccer before at the World Cup, they don't watch someone who can barely cook Kraft dinner cook on MasterChef, and they don't go to museums to look at someone's first sketch. There is no reason to assume that the trivialisation of art wouldn't simply devalue the medium to the point of irrelevance. However since people seek what is extraordinary, you will always have gates which are kept, and for good reason.

          • hbosch 32 minutes ago
            If I download Blender today, as a true beginner, is what I make extraordinary? If it's not, does that mean I am not allowed to use Blender? What if I want to use Blender and I am not interested in making anything extraordinary? What if I want to use Blender to make a stupid little iPhone game that no one will ever play? Is that considered extraordinary, or not? What is this criteria?

            The truth is, the vast majority of art is not extraordinary, whether it comes from a canvas, a typewriter, Photoshop, or Blender. That is as true for AI as it is for humans. Likewise, the vast majority of people who kick a soccer ball will never be extraordinary soccer players.

            I firmly believe that tools which enable people to get closer to their goals are always a good thing. The concept of what makes something "extraordinary" does not come from the maker, or the tool, but from the beholder. It is the audience's job to discern what is and isn't "extraordinary", not the makers'.

          • bicx 1 hour ago
            Sorry, this is not a good argument. It's sad that some skills are devalued when so many have invested years into them, but it is a net win when more people can create something without having to become an expert. Experts don't deserve to have a moat built around them. I say this as a software engineer with 16yoe who is dealing with the same challenges.
            • hirako2000 51 minutes ago
              The concerns are: proliferation of slop, en masse. prosperity of artists who live off their work to be rendered impossible. It's already quite dire for them.

              The upside? A new generation of content creator who may profit from automation.

              We never had problems creating art. In fact, what's artistic is relative to the effort involved in the creation process; also, access to technology available at the time.

              To me the argument is valid. It's devaluing the skills of existing artists, and the decade long investment they likely put into their craft.

              • hbosch 27 minutes ago
                Unity enabled a flood of slop games long ago. Dreamweaver enabled countless slop websites. Photoshop delivered us heaps of slop images. Amazon delivers thousands of slop products from slop manufacturers every day.

                The slop isn't coming, it arrived decades ago. The Pandora's box of slop is already open. Maybe AI widens the aperture, but if you cannot handle the discernment required to separate slop from something useful or meaningful, that is your problem.

            • bakugo 52 minutes ago
              Please explain how this is a net win beyond the extremely narrow-minded belief that more equals better.

              Do you believe it's a good thing that all software is becoming noticeably lower quality? Do you believe it's a good thing that open source is on its death bed now that licenses don't mean anything and popular projects are drowning under AI generated PR spam? Even here on HN, Show HN is effectively dead as almost every single submission is some boring garbage generated in 30 minutes that nobody cares about, not even the person who submitted it.

              Experts don't need to have a moat built around them, because they build their own moats with their skills and efforts. Just because you get jealous and feel entitled to the fruits of the experts' labor while being unwilling to put in the same work does not mean you have the right to steal their work and mix it up in a computer algorithm so you can later claim it as yours.

          • bradyd 53 minutes ago
            By that logic, Blender shouldn't exist because it devalues the skill of hand animated art.
      • unrelat3d 59 minutes ago
        Unrelated but what do you all get from this endless speculation about others motives?

        To me it just comes across like the stereotype of a lonely house wife peaking through the blinds judging the neighbors.

        This forum is just as absurd as Reddit but in a subtle way; politically correct language without the zany memes but nonetheless absurd sense of self righteousness and importance and the validity of endless unsubstantiated assertions and qualifications.

        As if not posting about Harambe affords legitimacy while posting what boils down to intrusive thoughts about people and motives y'all are removed from.

        The nostalgia fueled appeals to preserve your grasp of reality specifically are just a modern conservatism. Time moves on and has as little obligation to stand still for HN doomers as it does adherents of traditional religions, contemporary American capitalism .

        The horse and buggy and rotary phone and other engineers screwed out of careers by off shoring playing a tiny violin for script kiddies who grew up to become expert Python and DevOps engineers.

        Get over yourself. Your efforts are a drop in the ocean of human effort. Ffs this comes off as some fine whine.

    • hirako2000 57 minutes ago
      Blender didn't have support from big tech for decades and has flourished. It's now on par with top of the line proprietary 3d software.

      The upside is meaningless compared to what's at risk when for-profit grows influence.

  • dsign 1 hour ago
    Can you imagine going to a football match and second-guessing which are the players who look human, but skin-deep are actually androids made at a factory? This is what it feels like with music and literature right now with so much AI. There are some pockets where you still can say "that's human-made", like 3D-rendered feature films with some particular artistic direction. That, it seems, AI companies also want it to go the way of the dodo.
    • NitpickLawyer 1 hour ago
      Yesterday I saw a clip that went "viral" of a few hogs chased by a humanoid robot somewhere in Poland. I had to watch it a few times to figure out if it was real or generated. I still wasn't 100% sure. Asked around in a group, and apparently it's been widely reported on regular news, so I guess it's real? But we're slowly getting to the point where you won't be able to tell, especially from a short clip on a phone.
    • augment_me 1 hour ago
      No-one cares dude. People like good enough, convenient things that serve their entertainment needs, which is shaped by said entertainment, so there is not really an issue here.
      • PoorRustDev 1 hour ago
        “No one cares” except for all the people bringing up that they care.
        • augment_me 1 hour ago
          Since they are up against a insurmountable mountain of capital which will commoditize and optimize whatever it wants, they are kind of in for a pointless fight with an inevitable end. They could save themselves a lot of despair if they saw the writing on the wall and pivoted to something that still has value, or accepted the new reality instead of throwing a fit.
      • thinkingtoilet 1 hour ago
        I care deeply. It is not single-handedly going to destroy humanity. However, we are clearly on a course where people are more isolated, less challenged, less social, and very very very unhappy. Music is one of those things that can really bring people together. If we flood the zone with AI music (or any other art form) we will slowly edge out the humans who are doing that. That is less new music. Less chances to come together. Less chances to dance together. It's a death by a thousand cuts. I, and many others, think it's worth fighting for because we want others to have the amazing experiences we're having.
        • augment_me 1 hour ago
          Every generation has a new baseline. The younger generation will not be able to imagine having anything other than doctors and psychologists in the phone, and they are content with it because it's all they know. Social media might be all the social connection they have, and that will be the best thing where they will have the best experiences, they won't know another baseline. Eventually maybe the best experiences will be had with digital companions, etc.

          The only losers here are old or bitter people who have tied up their worldview into their own time and cannot see or comprehend that the world has moved on with a different bound for the experiences and expectations.

          • dilDDoS 21 minutes ago
            > Eventually maybe the best experiences will be had with digital companions, etc.

            Obviously I can't speak for all of Gen Z (and I realize we're no longer "the younger generation"), but my friends and I don't want any part of this, and feel optimistic rather than bitter that things won't go the way you're describing. I seldom meet anyone in my age group that isn't talking about moving away from social media, cancelling software subscriptions, all of the things that millenials and Gen X seem to be so excited to continue building and promoting.

            Even at my workplace the "older" people are the ones that are excited about stuff like AI jazz remixes of rap songs and AI generated short films, while literally everyone else under 30 finds it pretty cringe and makes fun of them in DMs.

            So all that to say, I disagree with your outlook, but I guess time will tell.

    • tempaccount5050 1 hour ago
      The pearl clutching over the pedigree of art is getting tiring. No one has really ever cared. Most mainstream music is written by corporate teams. Elvis didn't write his own music. Frank Sinatra didn't write his own music. Nearly all pop artists don't. But suddenly, people are now clamoring for art, but they never gave a shit to begin with. Most people can't tell AI written music from anything else if a human performer played it. Most of it is better than any local bands anyway. Tired of people pretending they care.
      • danny_codes 1 hour ago
        It’s subjective, because it’s art. There’s no right answer.

        If you like listening to AI generated content, then that’s fine! I’m glad you found something you enjoy.

        For me, I consume art because I want to understand other people. For example, when I go to an art museum I want to emotionally connect with the artist: to feel what they were feeling, or understand an idea they’re conveying. I have little desire to emotionally connect with stochastic token sampling. It seems a vapid way to spend time

        • unshavedyak 1 hour ago
          You still assume the artist in those examples is real. It could be a team, a ghost artist, etc - yea it's less likely than music, but still. The connection itself is quite difficult too, given the ease in which someone could plagiarize others work - sure they have mechanical skill, but did they really invest in the painting or was it ripped off from others ideas?

          I suspect your connection to real artists won't be impacted. This, like the music example, just highlights our assumptions.

          I'm not defending this AI garbage fwiw, i just don't think it's as interesting as most people make it out to be. I adore music, and i connect with songs i connect with. I don't typically think about the possible ghost writers, teams of writers, ghost players, etc. The music either speaks to me or it doesn't.

          Though i'm not trying to connect to the musician as a person. However, as i was illustrating - if i really wanted to connect to musicians at face value, that ship sailed many, many years ago. Far before AI.

          There are ways to mitigate this, but that balance will always be there - it was before AI, and it will be after. It's an evolution. Not an enjoyable one perhaps, but it is nonetheless.

      • bjelkeman-again 1 hour ago
        I arrange gigs with real bands playing music. At least that will take quite a while to replace with AI. I am curious to see if we will get a backlash eventually around the content. It will probably be a mix of everything.

        Storytelling didn’t go away when the theatre was invented. Theatre didn’t go away when cinema arrived. Cinema wasn’t replaced when radio arrived, ad that wasn’t completely replace by TV, etc. It is a mix of things these days and it will probably remain that way.

      • flipthefrog 1 hour ago
        If Frank Sinatra had Ai he woulnt have had to perform any of that slop by Cole Porter, Irving Berlin, Kurt Weill, Rodgers & Hammerstein and other composers no one cares about
      • slopinthebag 1 hour ago
        Did Frank Sinatra have an AI write his music? Did Elvis?

        If not, doesn't your argument entirely miss the point?

    • polski-g 1 hour ago
      AI is currently the worse it will ever be. 18 months ago it couldn't draw hands.
    • squigz 1 hour ago
      > like 3D-rendered feature films with some particular artistic direction.

      This is a really interesting example. Why do you foresee artistic direction going away as a result of AI? More importantly: why didn't we lose that with the transitions through the years of special effects - i.e., from practical to 3D-rendered?

      • nemomarx 1 hour ago
        It's not an uncommon opinion that we did lose artistic direction and aesthetics by moving to vfx - the ability to edit more and more things in post to change the direction or plot of a film personally seems like it's enabled more design by committee in marvel films, etc
  • post-it 1 hour ago
    I've been using Claude with OpenSCAD to generate some simple models with repetitive geometry (a set of d8 dice with braille on them for a scrabble-like game for blind children). It's really good, though often I have to send a screenshot to Claude or describe a geometry issue.

    Having more native integration into Blender, which I'm already much more familiar with, will be fantastic.

    • aurumque 1 hour ago
      Similarly, I made an agent that lets Claude puppet OpenSCAD, generate screen shots, change the camera angle, etc. In general Claude seems to have a pretty good vision model that can create usable designs. It's also fun to let it make up new models of its own and then try to 3D print them.
    • squigz 1 hour ago
      I'm sure I'm not the only one who would appreciate hearing more about that game :)
      • post-it 1 hour ago
        This[0] is the original game. I downloaded the dice, made a list of letters for each die (I can't remember if I did this manually, I don't see a published list so I must have), and then I fiddled until I got something that looks decent and also printable. Each die face has the braille letter as well as a small English letter. Here's[1] my repo, I wasn't intending to make it public yet, so it still has the original creator's files in there and the README is autogenerated.

        The biggest challenge at this point is figuring out how to make the dice print consistently. With each die face only having a few points of contact, they keep unsticking. What I'm trying now is cutting the dice in half, printing the halves, and then sticking them together with dowels.

        [0] https://www.printables.com/model/821177-octobabble-a-word-ba...

        [1] https://github.com/PeterFajner/braille_octobabble/

  • arjie 25 minutes ago
    I'm thrilled for the world where I can drive more things with an LLM. The big limiting factor for me for little home improvement things was that I'm not very good at modeling so I have to get my wife to go do things for me. That's fine, she's happy to do it, but sometimes you kind of just have to try yourself to see what you're really looking to do.

    Recently I've been using Claude Code with `build123d`[0] and it's pretty good, but my wife uses Blender so it would be cool to come up with something at least halfway decent and then have her clean it up.

    0: https://wiki.roshangeorge.dev/w/Blog/2026-04-24/Modeling_Bet...

  • dagmx 1 hour ago
    Almost every AI lab I talk to that deals with 3D has built their pipelines around Blender.

    This is unsurprising as a general development other than Anthropic doesn’t have a 3D model generation framework.

    I don’t think this is to create MCP servers necessarily but rather to improve the blender pipeline further.

  • threepts 18 minutes ago
    Anthropic is BLEEDING through cash as we speak while valuations soar and they have the funds to do charity?

    I feel this a thinly veiled attempt at again, stealing IP.

  • panzi 1 hour ago
    People seem not to be aware of this: https://fund.blender.org/funding-policy/

    I agree that it's not a good look for Blender, but I don't think that something actually bad will come from this. (Other than maybe a negative impact to Blender's reputation.)

  • muhuk 2 hours ago
    There will be community backlash. And it will not be uncalled for. Sad news.
    • magicalhippo 1 hour ago
      Clearly I'm out of the loop, why would it not be uncalled for?
      • KeplerBoy 1 hour ago
        Because someone might argue blender is taking funding from an entity that wants to make proficient blender users obsolete.
        • magicalhippo 56 minutes ago
          Or it might allow proficient blender users to become more productive, resulting in higher detailed scenes for the same budget.

          We'll see how it shakes out. As a non-proficient Blender user, I'm kinda keen on this since I have had a lot of ideas that I haven't been able to realize in Blender.

          • sassymuffinz 18 minutes ago
            So reducing budgets and suppressing wages then, what a great deal for the workers who have specialised in this field and who's work and effort the LLM has been trained on to replace them!
        • muhuk 1 hour ago
          Yes. It is the worst possible match right now.
    • panzi 1 hour ago
      I don't think they can tell Blender what to do. As such it's just more money for Blender! Yes, Anthropic can use the Python API to do their AI BS, but an improved Python API is also good for anyone else. This doesn't mean that Blender themselves are integrating any gen AI (if you don't already count the denoise filters). Do you really think Blender should have denied the donation?
      • muhuk 1 hour ago
        I think they should have, it does not align with their community. Could they have denied, I am not sure about the legalities.

        Money is good. But not antagonizing your community (as an open source project) is better.

        • unshavedyak 1 hour ago
          Shame that we have to choose between better financing of Blender for features we already want (Python API quality) and placating imo overly dramatic artists.
          • panzi 1 hour ago
            I think the worries of artists over gen AI are valid. I guess all the better that some of the money of those "not yet" profitable AI companies goes to a good open source project and not to some of their usual practices.
    • ianm218 1 hour ago
      What do you mean?
      • echelon 1 hour ago
        A lot of 3D artists and VFX artists hate AI. Social media is full of them.

        Some of them, like the illustrious MrDoob (behind Threejs), love AI and are all-in on it.

        The VFX folks at Corridor Crew [1] have been leaning into AI for years now and showing a healthy attitude and path forward to using AI in workflows.

        [1] https://www.youtube.com/@CorridorCrew

        • ianm218 17 minutes ago
          Ah thanks for clarifying it seemed like that was assumed knowledge in this thread.
    • tibbydudeza 2 hours ago
      Sadly so and it is the people who don't even fund open source projects.
      • Someone1234 1 hour ago
        Yep. Anthropic's motives are obviously self-interested (Cluade <-> Blender integration), but I'm not donating to Blender, are you? That's the problem, we all want Blender to be able to pick and choose donations, but when all OSS is cash-strapped, it is easier said than done.

        I'd prefer Blender get some additional funding out of this AI bubble at least.

        • munificent 1 hour ago
          > I'm not donating to Blender, are you?

          Exactly right. Everyone online is all to happy to proclaim what hill other people should die on, but is rarely willing to go up there themselves.

          • nemomarx 1 hour ago
            This inspired me to send them something, and I noticed that they have an activity feed for donations at https://fund.blender.org

            it seems pretty active, albeit small donations at a time.

          • slopinthebag 1 hour ago
            Their donation is equivalent to the average artist donating €1. Not a very large hill to die on.
  • ecshafer 35 minutes ago
    Has anyone found a really good ai modeling and animation workflow? Ive tried a few like Meshy which work but I am not super happy with the results.
    • CSMastermind 33 minutes ago
      No it's a big area of opportunity right now. All the existing solutions are pretty rough.
      • ecshafer 31 minutes ago
        The latest chatgpt Image generation model is producing really nice results for turning sprites into sprite animations. Which is something a year ago felt impossible to get right. But 3d has been impossible for me to get anything good.
  • babush 1 hour ago
    Mixed feelings about creative work and AI, but if it wasn't for LLMs I would have chosen a different software than Blender for my hobby-level 2D animation. Made a Blender plugin w/ Claude, and it's saving me so much time (:
  • dontblink 2 hours ago
    I can imagine they would be interested in creating features to generate 3d models.
    • shevy-java 2 hours ago
      Oh yes, I think this part is easy to see and perhaps even logical. But I also don't think this part is the problem. After all, generating 3d models is primarily a technical consideration. I don't think the technical prowess of software is an issue in this here.
  • goldenarm 1 hour ago
    I prefer that outcome to them acquiring OSS projects and shutting them down once the bubble collapses.
  • DrNosferatu 1 hour ago
    It's only a matter of time before parametric approaches (think LaTex for CAD, ie: via a descriptor language) enable LLMs to start 3D modeling.
    • nickthegreek 1 hour ago
      already works well enough for a few projects for me in OpenSCAD.
    • DrNosferatu 1 hour ago
      In fact, descriptor languages for everything...
  • riidom 2 hours ago
    That's already blowing up on Mastodon. Blenderartist silent for now. Won't stay like that for very long.

    I wonder, if Ton was involved in that decision, or if it's only Francesco. Could turn out to be a very unlucky start into the leadership role.

    • shevy-java 2 hours ago
      Aha - so that decision was not a consensus or community made one? I really don't know right now; no clue about the internals at blender. But that would be interesting ... I can see the headlines "Blender community sold to Anthropic. Forks starting in 3 ... 2 ... 1 ..."
      • riidom 1 hour ago
        Sponsorship decisions are not community polls, never have been.

        And the worries about "blender just being sold to xyz..." have been around forever. Always wrong. People with AMD cards were screaming when Nvidia became sponsor, and other way round.

        It is more about the signal sent, in this case.

        For everyone who is interested, here is the mastodon thread: https://mastodon.social/@Blender/116482997785333001 (it is just like to be expected though)

      • conorbergin 1 hour ago
        I doubt a fork would ever happen, Blender, being computer graphics software, has a huge knowledge gap between it's developers and it's users.
      • tibbydudeza 2 hours ago
        The militant open-source crowd never disappoints - rather burn down than build up.
  • readitalready 1 hour ago
    It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.
    • adfm 1 hour ago
      If this is the case, they’ll want to improve the NURBS support within Blender. You can get some amazing results with subd, but digital twins require accuracy and you get that with NURBS geometry. Fortunately, Blender supports it already, it just needs some attention to tooling.
    • skybrian 1 hour ago
      Haven’t used it but my understanding is that Blender isn’t really CAD. Is there a way to use it for CAD?
      • readitalready 1 hour ago
        All the CAD and modelings tools have their own scripting languages that LLMs can write to, so you can just use that directly without any built-in LLM support. There will probably be someone doing a pelican-on-a-bicycle for CAD.
    • throw_m239339 1 hour ago
      Blender isn't really made for CAD at all, although there are few CAD plugins. It's more for artistic modelling like MAYA or Cinema3D.

      There already are LLM plugins for Blenders and prompt integration for model generation, rigging and co.

      • adfm 36 minutes ago
        MAYA has extensive NURBS tools, which means it can import and export CAD data natively. While Blender does support basic NURBS geometry, it lacks tooling to fully support it.

        If the idea is to support Blender for use with “Digital Twins” or “World Models” then the first step is to start with accurate geometry. Anything less is slop.

    • brcmthrowaway 1 hour ago
      This looks interesting. Anything similar for FreeCAD?
      • post-it 1 hour ago
        I've been using it with OpenSCAD, which has the advantage of being entirely script-generated and so more easily understandable by AI.
  • postalcoder 1 hour ago
    The press watching side of me only has questions. Why was this published by Blender and not Anthropic? What does this actually mean? That the blender team gets free claude code max subscriptions?
  • faangguyindia 2 hours ago
    Any ideas why anthropic is interested in blender funding?
    • twoodfin 2 hours ago
      Presumably because they think agents will become the dominant primary users of tools like Blender, and want a seat at the architectural table to help accelerate that & create useful synergies with Anthropic products and models?

      The press release calls out the Blender Python API, specifically, which makes sense for agentic use.

    • CSSer 2 hours ago
      > This support will be dedicated towards Blender core development, to maintain and continuously improve foundational features like the Blender Python API

      Pretty much spells it out. They have an interest in extending/supporting the ability for Claude/CC to use and interact with Blender. There may be gaps in endpoints that Anthropic needs to enable certain patterns of automated usage.

    • usrusr 1 hour ago
      When in doubt, dogfooding: "make us popular with the Internet crowd, take a look at what popular companies have done. Here's a budget you can use"

      Chances are they were expecting the agent to spoon-feed hundreds of influencers.

    • shuvrojit 2 hours ago
      I think maybe they want to expand 3d creations and modeling for future video gen with avatar type situation or maybe get into 3d game development.
    • aitchnyu 1 hour ago
      Anthropic CPO was in Figma's board and stayed there a day before Anthropic-Canva Figma-killer came up /s
    • ripbozo 2 hours ago
      good PR, probably
    • kevin_thibedeau 2 hours ago
      3D printer censorship
  • testfrequency 1 hour ago
    Anthropic right now internally (probably):

    “We love art :P”

    • sassymuffinz 15 minutes ago
      They love art so much they want to take the humanity out of it. The funny thing is these sociopaths at the AI companies can't even comprehend something that cannot be quantified in a spreadsheet.
  • rectang 1 hour ago
    Will Blender start allowing Anthropic to train on your art automatically unless you opt-out?
    • magicalhippo 1 hour ago
      No. You can read about what the various sponsorship levels entails here[1].

      Blender already has ton of other Corporate Patron level sponsors, such as Netflix, Meta, Intel, BMW, Adobe and others.

      [1]: https://fund.blender.org/corporate-memberships/

    • _flux 1 hour ago
      How could that possibly work?
      • rectang 1 hour ago
        I once thought the same about all the copyrighted works on which LLMs are currently trained. Surely they can't just hoover everything up? Haha, silly me.

        I understand that creating an LLM itself is transformative, but an LLM trained on copyrighted works remains capable of generating derivative works, which eventually will result in successful copyright lawsuits against LLM users who redistribute those derivative works.

        In advance of that day, the great race is to build a licensed corpus as aggressively as possible (see Github's latest decision to opt in Copilot usage). Even if Blender doesn't send your data on every save, various options can be developed, such as publishing to a Blender-controlled public channel.

    • shrinks99 1 hour ago
      There's absolutely no precident for Blender Foundation sponsorships leading to such things... So no, they probably won't do that.
    • brazukadev 1 hour ago
      Only for the SaaS customers
  • JeremyHerrman 1 hour ago
    it would be funny if this was meant as a goodwill gesture from anthropic to counter all the recent bad press, only for it to cause even more drama
  • tayo42 39 minutes ago
    I was wondering the other day if Ai could do tedious things like retopology and figuring out effecient uv unwrapping

    Also was wondering how'd it would do things like sculpting? That sounds expensive like either you send millions of polygons for the model to explore? And that ruins the context window order doesn't even fit, or your sending tons of screenshots?

  • Rob_Polding 1 hour ago
    These AI companies need to be kept away from Open Source projects. A sad day for Blender :(
    • bicx 1 hour ago
      They already have corporate sponsorships from Google, Meta, Nvidia, and other big companies. Anthropic is just joining the list. This is actually good for Blender.
    • whywhywhywhy 1 hour ago
      Weird attitude when 3D artists LOVE AI powered denoising and upscaling. Praying for the day AI makes it so I never have to UV unwrap a mesh again.
      • sassymuffinz 13 minutes ago
        Wasn't this one called "machine learning" for denoising and upscaling? That's completely different from an LLM replacing your job (after being trained on your work without permission).
      • slopinthebag 1 hour ago
        Yes, Claude is the AI doing my denoising. I keep running out of tokens with my 4k renders.

        AI is a nebulous term. AI denoisers are not the same thing as an LLM or image gen model, the ire is directed at LLMs and not AI denoisers because they are completely different things.

    • echelon 1 hour ago
      This is not bad news.

      If Blender doesn't grow AI capabilities, its utility in the future will be severely degraded.

      If you haven't seen 3D mesh, texturing, PBR, and retopo tools, they're getting extremely good.

  • mrdependable 1 hour ago
    Is this going to be another app that I have to make sure I opt-out of training for?
  • therobots927 1 hour ago
    This will be a big step up from using python to generate shitty gifs
  • mempko 1 hour ago
    I love blender. They should get all the money they need.
  • DeathArrow 2 hours ago
    So Claude will soon do 3D modelling?
  • shevy-java 2 hours ago
    I have mixed feeling about this. Guess they can need the money ... but still. Data goes to Anthropic here. It also will buy influence in some ways, I am sure about that. We could see this with rubygems.org - when shopify threatened to cut funding some months ago, suddenly chaos erupted. Money buys influence, this is easy to see how.
    • panzi 1 hour ago
      No data goes to Anthropic from Blender. At all. See also: https://fund.blender.org/funding-policy/

      And Blender tries to get funding from many different donors so that no single one can have any sway over them. Anthropic, as disgusting as they are, are just one more donor. Epic, Nvidia, Google, CoreWeave are also patrons. I don't worry about that donation.

      • sassymuffinz 12 minutes ago
        > "No data goes to Anthropic from Blender."

        You know, for now...

    • tibbydudeza 1 hour ago
      Nowhere is that mentioned - perhaps Dario loves making 3D doodles on his days off :).
  • xinayder 1 hour ago
    I hope this doesn't mean enshittification of Blender.
  • SuperNinKenDo 1 hour ago
    I'm so sick of it. I'm so fucking sick of it.
  • slopinthebag 1 hour ago
    Ugh. I love Blender, it's the greatest software of all time according to myself, and I absolutely hate this and I am terrified at what it implies. If they just want name recognition ok fine, but my guess is Anthropic will want changes to Blender itself and I find that totally unacceptable.

    Ah well, the online artist community is unusually principled on matters like this, especially compared to here. If they start doing shady stuff it will get forked and probably spell the end of the Blender foundation, which would still be really bad of course.

    Sigh. Not a happy Tuesday.

  • larrytheworm 1 hour ago
    [dead]
  • shimman 1 hour ago
    I see we're now entering the "Sam Bankman-Fried" stage of buying goodwill.