Claude Code Unpacked : A visual guide

(ccunpacked.dev)

676 points | by autocracy101 8 hours ago

64 comments

  • amangsingh 2 hours ago
    A 500k line codebase for an agent CLI proves one thing: making a probabilistic LLM behave deterministically is a massive state-management nightmare. Right now, they're great for prompting simple sites/platforms but they break at large enterprise repos.

    If you don't have a rigid, external state machine governing the workflow, you have to brute-force reliability. That codebase bloat is likely 90% defensive programming; frustration regexes, context sanitizers, tool-retry loops, and state rollbacks just to stop the agent from drifting or silently breaking things.

    The visual map is great, but from an architectural perspective, we're still herding cats with massive code volume instead of actually governing the agents at the system level.

    • ttcbj 9 minutes ago
      I find it really strange that there is so much negative commentary on the _code_, but so little commentary on the core architecture.

      My takeaway from looking at the tool list is that they got the fundamental architecture right - try to create a very simple and general set of tools on the client-side (e.g. read file, output rich text, etc) so that the server can innovate rapidly without revving the client (and also so that if, say, the source code leaks, none of the secret sauce does).

      Overall, when I see this I think they are focused on the right issues, and I think their tool list looks pretty simple/elegant/general. I picture the server team constantly thinking - we have these client-side tools/APIs, how can we use them optimally? How can we get more out of them. That is where the secret sauce lives.

    • sunir 1 hour ago
      It’s not surprising. There has been quite a bit of industrial research in how to manage mere apes to be deterministic with huge software control systems, and they are an unruly bunch I assure you.
      • RALaBarge 6 minutes ago
        Sunir! Hope you are doing well man, I got a good chuckle from this.
    • nicoburns 25 minutes ago
      Kinda depends how much of it is vibe coded. It could easily be 5x larger than it needs to be just because the LLM felt like it if they've not been careful.
      • saynay 13 minutes ago
        Claude folks proudly claim to have Claude effectively writing itself. The CEO claims it will read an issue and automatically write a fix, tests, commit and submit a PR for it.
      • amangsingh 11 minutes ago
        Bingo. And them 'being careful' is exactly what bloats it to 500k lines. It's a ton of on-the-fly prompt engineering, context sanitizers, and probabilistic guardrails just to keep the vibes in check.
    • comboy 1 hour ago
      It's hard to tell how much it says about difficulty of harnessing vs how much it says about difficulty of maintaining a clean and not bloated codebase when coding with AI.
      • amangsingh 58 minutes ago
        Why not both? AI writes bloated spaghetti by default. The control plane needs to be human-written and rigid -> at least until the state machine is solid enough to dogfood itself. Then you can safely let the AI enhance the harness from within the sandbox.
    • whycombagator 8 minutes ago
      > Right now, they're great for prompting simple sites/platforms but they break at large enterprise repos

      Can you expand on this?

      My experience is they require excessive steering but do not “break”

    • bogdanoff_2 1 hour ago
      What do you mean by "actually governing the agents at the system level", and how is it different from "herding cats"?
      • amangsingh 1 hour ago
        Herding cats is treating the LLM's context window as your state machine. You're constantly prompt-engineering it to remember the rules, hoping it doesn't hallucinate or silently drop constraints over a long session.

        System-level governance means the LLM is completely stripped of orchestration rights. It becomes a stateless, untrusted function. The state lives in a rigid, external database (like SQLite). The database dictates the workflow, hands the LLM a highly constrained task, and runs external validation on the output before the state is ever allowed to advance. The LLM cannot unilaterally decide a task is done.

        I got so frustrated with the former while working on a complex project that I paused it to build a CLI to enforce the latter. Planning to drop a Show HN for it later today, actually.

        • mywacaday 13 minutes ago
          I started that very personal project on Monday, waiting with baited breath, make sure to add a sponsor me a coffee link.
        • fallinditch 51 minutes ago
          Sounds good, I'll keep an eye out.
    • dolomo 1 hour ago
      AI generated comments are so annoying
      • amangsingh 1 hour ago
        If writing concise architectural analysis without the fluff makes me an AI, I'll take the complement. But no - just a tired Architect who has spent way too many hours staring at broken agent state loops haha.
      • thfuran 48 minutes ago
        What makes you think that’s AI-written?
      • samusiam 1 hour ago
        AI witch-hunters are even more annoying.
    • ramesh31 49 minutes ago
      >A 500k line codebase for an agent CLI proves one thing: making a probabilistic LLM behave deterministically is a massive state-management nightmare. Right now, they're great for prompting simple sites/platforms but they break at large enterprise repos.

      Is that the case? I'm pretty sure Claude Code is one of the most massively successful pieces of software made in the last decade. I don't know how that proves your point. Will this codebase become unmanageable eventually? Maybe, but literally every agent harness out there is just copying their lead at this point.

      • amangsingh 16 minutes ago
        Claude code is a massively successful generator, I use it all the time, but it's not a governance layer.

        The fact that the industry is copying a 500k-line harness is the problem. We're automating security vulnerabilities at scale because people are trying to put the guardrails inside the probabilistic code instead of strictly above it.

        Standardizing on half a million lines of defensive spaghetti is a huge liability.

    • p-e-w 1 hour ago
      > A 500k line codebase for an agent CLI proves one thing: making a probabilistic LLM behave deterministically is a massive state-management nightmare.

      Considering what the entire system ends up being capable of, 500k lines is about 0.001% of what I would have expected something like that to require 10 years ago.

      You can combine that with all the training and inference code, and at the end of the day, a system that literally writes code ends up being smaller than the LibreOffice codebase.

      It boggles the mind, really.

      • davidkunz 2 minutes ago
      • sarchertech 1 hour ago
        > You can combine that with all the training and inference code, and at the end of the day, a system that literally writes code ends up being smaller than the LibreOffice codebase.

        You really need to compare it to the model weights though. That’s the “code”.

      • raincole 17 minutes ago
        ... what are you even talking about? "The system that literally writes code" has a few hundreds of trillions of parameters. How is this smaller than LibreOffice?

        I know xkcd 1053, but come on.

    • quantumquantara 18 minutes ago
      [dead]
  • autocracy101 3 hours ago
    Author here. I built this in a few hours after the Claude Code leak.

    I've been working on my own coding agent setup for a while. I mostly use pi [0] because it's minimal and easy to extend. When the leak happened, I wanted to study how Anthropic structured things: the tool system, how the agent loop flows, A 500K line codebase is a lot to navigate, so I mapped it visually to give myself a quick reference I could come back to while adapting ideas into my own harness and workflow.

    I'm actively updating the site based on feedback from this thread. If anything looks off, or you find something I missed, lmk.

    [0] https://pi.dev/

    • lateforwork 51 minutes ago
      How about releasing your own source code? It is a beautiful site, love the UX as well as functionality.
      • smrtinsert 36 minutes ago
        As a cynical modern eng look for landing page skills
    • boomskats 2 hours ago
      This is nice, I really like the style/tone/cadence.

      The only suggestion/nit I have is that you could add some kind of asterisk or hover helper to the part when you talk about 'Anthropic's message format', as it did make me want to come here and point out how it's ackchually OpenAI's format and is very common.

      Only because I figure if this was my first time learning about all this stuff I think I'd appreciate a deep dive into the format or the v1 api as one of the optional next steps.

    • haliliceylan 3 hours ago
      Can you give me more info about your own agentic setup ?
  • throwatdem12311 1 hour ago
    I know it seems counter-intuitive but are there any agent harnesses that aren’t written with AI? All these half a million LoC codebases seem insane to me when I run my business on a full-stack web application that’s like 50k lines of code and my MvP was like 10k. These are just TUIs that call a model endpoint with some shell-out commands. These things have only been around in time measured in months, half a million LoC is crazy to me.
    • __s 1 hour ago
      Check out pi coding agent, https://pi.dev
    • TacticalCoder 20 minutes ago
      > These are just TUIs that call a model endpoint with some shell-out commands.

      Claude Code CLI is actually horrible: it's a full headless browser rendering that's then converted in real-time to text to show in the terminal. And that fact leaks to the user: when the model outputs ASCII, the converter shall happily convert it to Unicode (no latter than yesterday there was a TFA complaining about Unicode characters breaking Unix pipes / parsers expecting ASCII commands).

      It's ultra annoying during debugging sessions (that is not when in a full agentic loop where it YOLOs a solution): you can't easily cut/paste from the CLI because the output you get is not what the model did output.

      Mega, mega, mega annoying.

      What should be something simple becomes a rube-goldberg machinery that, of course, fucks up something fundamental: converting the model's characters to something else is just pathetically bad.

      Anyone from Anthropic reading? Get your shit together: if you keep this "headless browser rendering converted to text", at least do not fucking modify the characters.*

  • ernst_klim 3 hours ago
    > 500k lines of code

    Isn't it a simple REPL with some tools and integrations, written in a very high level language? How the hell is it so big? Is it because it's vibecoded and LLMs strive for bloat, or is it meaningful complexity?

    • samusiam 56 minutes ago
      I just checked competitors' codebases:

      - Opencode (anomalyco/opencode) is about 670k LOC

      - Codex (openai/codex) is about 720k LOC

      - Gemini (google-gemini/gemini-cli) is about 570k LOC

      Claude Code's 500k LOC doesn't seem out of the ordinary.

      • johnisgood 35 minutes ago
        All of them are really, REALLY bad.
    • carterschonwald 2 hours ago
      yeah its honestly full of vibe fixes to vibe hacks with no overarching desig. . some great little empirical observations though!i think the only clever bit relative to my own designs is just tracking time since last cache ht to check ttl. idk why i hadnt thought of that, but makes perfect sense
    • spiderfarmer 2 hours ago
      I don't know if you're mindlessly repeating the HN trope that JS/typescript/Electron is bad and that all bloat can easily prevented, but if you're truly interested in answers to your questions: RTFA.
    • fragmede 2 hours ago
      How many LoC should it be, for that kind of program?
      • ernst_klim 1 hour ago
        Well FFmpeg is roughly 1500k, but it's C+Asm and it's dozens of codecs and pretty complex features. SBCL is around 500k I guess.

        I'm not saying that this is necessarily too much, I'm genuinely asking if this is a bloat or if it's justified.

      • forgotpwd16 2 hours ago
        Other notable agents' LOC: Codex (Rust) ~519K, Gemini (TS) ~445K, OpenCode (TS) ~254K, Pi (TS) ~113K LOC. Pi's modular structure makes it simple to see where most of code is. Respectively core, unified API, coding agent CLI, TUI have ~3K, ~35K, ~60K, ~15K LOC. Interestingly, the just uploaded claw-code's Rust version is currently at only 28K.

        edit: Claude is actually (TS) 395K. So Gemini is more bloat. Codex is arguable since is written in lower-level language.

      • troupo 2 hours ago
        It's a TUI API wrapper with a few commands bolted on.

        I doubt it needs to be more than 20-50kloc.

        You can create a full 3D game with a custom 3D engine in 500k lines. What the hell is Claude Code doing?

        • neurostimulant 1 hour ago
          Just check the leaked code yourself. Two biggest areas seem to be the `utils` module, which is a kitchen sink that covers a lot of functionality from sandboxing, git support, sessions, etc, and `components` module, which contains the react ui. You could certainly build a cli agent with much smaller codebase, with leaner ui code without react, but probably not with this truckload of functionality.
        • hombre_fatal 1 hour ago
          Software doesn’t end at the 20k loc proof of concept though.

          What every developer learns during their “psh i could build that” weekendware attempt is that there is infinite polish to be had, and that their 20k loc PoC was <1% of the work.

          That said, doesn't TFA show you what they use their loc for?

          • sarchertech 1 hour ago
            I think that’s why the author was comparing to to a finished 3D game.
            • hombre_fatal 46 minutes ago
              I guess because you see 3D stuff in a 3D game instead of text, people assume that it must be the most complex thing in software? Or because you solve hard math problems in 3D, those functions are gonna be the most loc?

              It's a completely different domain, e.g. very different integration surface area and abstractions.

              Claude Code's source is dumped online so there's probably a more concrete analysis to be had than "that sounds like too many loc".

              • sarchertech 40 minutes ago
                It is a different domain but that wasn’t your argument. Your argument was that someone was comparing it to a POC when in fact they were comparing to a finished product.

                Also a AAA game (with the engine) with physics, networking, and rendering code is up there in terms of the most complex pieces of software.

                • hombre_fatal 33 minutes ago
                  They just claimed that you can build a 3D game in 500k loc, thus Claude Code shouldn't use so many loc. They/you didn't render the argument for that.

                  For example, without looking at the code, the superstition also works in the opposite direction: Claude Code is an interface to using AI to do any computer task while a 3D game just lets you shoot some bad guys, so surely the 3D game must be done in fewer loc. That's equally unsatisfying.

                  You'd have to be more concrete than "sounds like a lot".

          • mpalmer 28 minutes ago
            Check out `print.ts` to see how "more LOC" doesn't mean "more polished"
            • hombre_fatal 23 minutes ago
              Okay, I'm looking at it. Now what?

              This file is exactly what I'm talking about.

              Take the loadInitialMessage function: It's encumbered with real world incremental requirements. You can see exactly the bolted-on conditionals where they added features like --teleport, --fork-session, etc.

              The runHeadlessStreaming function is a more extreme version of that where a bunch of incremental, lateral subsystems are wired together, not an example of superfluous loc.

        • spiderfarmer 2 hours ago
          Comments like these remind me of the football spectators that shout "Even I could have scored that one" when they see a failed attempt.

          Sure. You could have. But you're not the one playing football in the Champions League.

          There were many roads that could have gotten you to the Champions League. But now you're in no position to judge the people who got there in the end and how they did it.

          Or you can, but whatever.

          • sarchertech 59 minutes ago
            It’s more like “Player A is better than Player B” coming from a professional player in a smaller league who is certainly qualified to have that opinion.
          • boomskats 2 hours ago
            I don't think this is warranted given that the comment you're criticising is simply expressing an opinion explicitly solicited by the comment it's responding to.
          • troupo 1 hour ago
            > Sure. You could have. But you're not the one playing football in the Champions League.

            The only reason people are using Claude Code is because it's the only way to use their (heavily subsidized) subscription plans. People who are okay with using and paying for their APIs often opt out for other, better, tools.

            Also, analogies don't work. As we know for a fact that Claude Code is a bloated mess that these "champions league-level engineers" can't fix. They literally talk about it themselves: https://news.ycombinator.com/item?id=47598488 (they had to bring in actual Champions League engineers from bun to fix some of their mess).

        • criley2 2 hours ago
          Honest question: Why does it matter? They got the product shipped and got millions of paying customers and totally revolutionized their business and our industry.

          Engineers using LOC as a measure of quality is the inverse of managers using LOC as a measure of productivity.

          • dandellion 2 hours ago
            More code means more entropy, more room for bugs, harder to find issues, more time to fix, more attack surface, more memory used, more duplication, more inconsistencies... I bet you at some point we'll get someone reporting how AI performance deteriorates as the code base grows, and some blog post about how their team improved the success of their AI by trimming the code base down to less than 100k LOC or something like that.

            The principles of good software don't suddenly vanish just because now it's a machine writing the code instead of a human, they still have to deal with the issues humans have for more than half a century. The history of programming is new developers coming up with a new paradigm, then rediscovering all the issues that the previous generation had figured out before them.

            • criley2 1 hour ago
              The history of programming is also each generation writing far less performant code than the one before it. The history of programming is each generation bemoaning the abstractions, waste and lack of performance of the code of the next generation.

              It turns out that there is a tradeoff in code between velocity and quality that smart businesses consider relative to hardware cost/quality. The businesses that are outcompeting others are rarely those who have the highest quality code, but rather those that are shipping quickly at a quality level that is satisfactory for current hardware.

              • sarchertech 1 hour ago
                > far less performant code than the one before it.

                That worked because of rapid advancements in CPU performance. We’ve left that era.

                It’s about more than performance. Code is and always has been a liability. Even with agents, you start seeing massive slowdowns with code base size.

                It’s why I can nearly one shot a simple game for my kid in 20 minutes with Claude, but using it at work on our massive legacy codebase is only marginally faster than doing it by hand.

              • dandellion 1 hour ago
                You asked why the size of the code matters, I gave you the answer. If you want to ramble about the non technical aspects of software development talk to someone else, I'm not interested.
                • criley2 56 minutes ago
                  I asked a rhetorical question to get the reader to think about a topic. I was not looking for a rote recitation of a well-known textbook answer. Maybe you should not be on the comment section of an engineering website if you find discussion so offensive.
          • raincole 2 hours ago
            It doesn't. LoC is only meaningful when you use it to belittle others' code.
            • ulbu 1 hour ago
              hehe, belittle (to make smaller)
          • sarchertech 1 hour ago
            The reason it’s not useful as a measure of productivity is because it’s measure of complexity (not directly, but it’s correlated). But it tells you nothing about whether that complexity was necessary for the functionality it provides.

            But given that we know the functionality of Claude Code, we can guess how much complexity should be required. We could also be wrong.

            >Why does it matter?

            If there’s massively more code than there needs to be that does matter to the end user because it’s harder to maintain and has more surface area for bugs and security problems. Even with agents.

          • viktorcode 46 minutes ago
            More bugs. More costly maintenance.
          • blantonl 1 hour ago
            Exactly. Imagine if Claude Code was a PHP script. Some folks would lose their damn minds
          • troupo 2 hours ago
            > Honest question: Why does it matter?

            Because it's unmaintainable slop that they themselves don't know how to fix when something happens? https://news.ycombinator.com/item?id=47598488

            • sumtechguy 24 minutes ago
              It will be exactly that. But that is a 'them' problem. I can look at it a go 'that looks like a bad idea' but they are the ones who have to live with it.

              At some point someone will probably take their LLM code and repoint it at the LLM and say 'hey lets refactor this so it uses less code is easier to read but does the same thing' and let it chrun.

              One project I worked on I saw one engineer delete 20k lines of code one day. He replaced it with a few lines of stored procedure. That 20k lines of code was in production for years. No one wanted to do anything with it but it was a crucial part of the way the thing worked. It just takes someone going 'hey this isnt right' and sit down and fix it.

  • Andebugulin 5 hours ago
    If it was 2020, it would be hard to imagine that after some hours/days you getting a visual representation of the leak with such detailed stats lol
    • spzb 2 hours ago
      I don't have a lot of experience with them but I would have thought static analysis tools circa 2020 would have managed it just fine.
    • makapuf 5 hours ago
      How was this generated ? I'm quite sure "with ai/claude code" but what are the actual steps ?
      • rzmmm 5 hours ago
        For the animations specifically, it's using Motion (fka Framer Motion) Javascript library. If you describe some animations from the site to an LLM and ask it to use Framer motion, you get very similar results. The creator likely just prompted for a while until they were happy with the outcome.
        • FartyMcFarter 4 hours ago
          Is there a reason to think it was done by an LLM?
          • rzmmm 4 hours ago
            It states "curation assisted by AI" at the bottom.
            • FartyMcFarter 1 hour ago
              That doesn't mean the code in question was written by AI.
          • spiderfarmer 2 hours ago
            The biggest reason would be: do you know a single developer who could have produced this in a couple of hours?
            • foolserrandboy 2 hours ago
              Yup, strange to see people still don’t understand LLMs massively speed up coding greenfield pet projects. Anytime you see a bee web app it’s better to assume AI use rather than not anymore.
            • FartyMcFarter 1 hour ago
              I'm not familiar enough with this animation library to answer that. Someone could be very used to this type of website and just copy paste things they've done before.
      • franze 5 hours ago
        [dead]
  • bsgeraci 1 hour ago
    Dang! Glad to see others doing this. I totally made this site yesterday like 11 hours ago :/ but did not get the traction.

    I love your implementation.

    Here was my first stab:

    https://news.ycombinator.com/item?id=47595140

    https://brandonrc.github.io/journey-through-claude-code/

  • 0zwan 11 minutes ago
    I don't know why people obsess and spend so much time on this codebase. It isn't (and never was)alien technology. It's just mediocre typescript generated by an LLM
  • wklm 2 hours ago
    Here's a codeberg repo with the leaked source: https://codeberg.org/wklm/claude-code
  • brauhaus 4 hours ago
    Even today, I'm still astounded that there are people capable of building a gorgeous and interesting site like this in less than 2 days...
    • spondyl 4 hours ago
      Well, I assume this is all just generated with Claude Code, right? Whether there is much back and forth with the LLM is a valid question and nothing wrong with generating websites (I do it too for some side projects). Claude loves generating websites with a particular style of serif font. We also saw this with https://tboteproject.com/timeline/ and I've just generally seen it from various designs that coworkers have spit out over months using Claude defaults.

      I guess I just find it weird because all the signals are messed up so whenever I see these sorts of layouts, I feel like I'm looking at the average where I don't think "gorgeous and interesting" at all. Instead, I'm forced to think "I should be skeptical of this based on the presentation because it presents as high quality but this may be hiding someone who is not actually aware of what they're presenting in any depth" as the author may have just shoved in a prompt and let it spin.

      There's actually a similarly designed website (font weights, font styles etc) here in New Zealand (https://nzoilwatch.com/) where at a glance, it might seem like some overloaded professional-backed thing but instead it's just some guy who may or may not know anything about oil at all, yet people are linking it around the place like some sort of authoritative resource.

      I would have way less of an issue if people just put their names by things and disclosed their LLM usage (which again, is fine) rather than giving the potentially false impression to unequipped people that the information presented is actually as accurate and trustworthy as the polish would suggest.

      • kristopolous 3 hours ago
        I really wish I had that clout-chasing gene - it doesn't even occur to me until I see someone else do it.

        I'm serious. The hype chasing clearly clearly matters. .

        things like this: https://github.com/instructkr/claw-code I mean ok, serious people put in years of effort for 100 of those stars ...

        it's continually wild how extremely irrelevant hard effortful careful work is.

        I think that's the game. Get up, look at the headlines, figure out how you can exploit them with vibe coding, do some hyphy project and repeat.

        Maybe some lobster themed bullshit between openclaw and the claudecode leak.

        I'm not being a cynic here, I'm just telling you what I'm going to do tomorrow.

        • simgt 1 hour ago
          We do need "hard effortful careful work" to keep planes flying, electrical grids running and medical devices safe. It's very relevant but very undervalued by our current economy.
        • kristopolous 1 hour ago
          That was the leaked code and now it's just some random dudes harness btw. He swapped it out. Did a sloppy find and replace for "claude" and made it claw.

          It's sloppy work

          Does not matter. Sloppiness is unimportant

      • user34283 3 hours ago
        This website has "Curation assisted by AI." at the bottom.

        Personally, I don't think I will be putting any such disclaimers or disclosures on my work, unless I deem it relevant to the functionality.

    • oasisbob 4 hours ago
      Is this gorgeous?

      Content resizing, needing to juggle a speed knob to read, and the overall presentation makes it feel like Edward Tufte flavored nightmare fuel.

      • nurettin 3 hours ago
        It is pretty good, shows numbers clearly on desktop and phone. Not sure what the criticism even means.
    • ricardobeat 4 hours ago
      Claude itself can generate this in minutes if you know how to ask.
    • MikeNotThePope 4 hours ago
      I was talking to one of the people who works at a big agentic coding tools. If I recall correctly, he was talking about how they use the tool to build the tool. I was complaining that all of the websites/frontends I make look pretty weak, and I'm amazed they get much slicker looking UIs with the same tool. He showed me that one way they do it is by having an extensive UI library of components/graphics/whatever, and also mentioned that the folks build their UIs know how to prompt/use the tool because it's backed by years of UI development knowledge & superior resources. I realized I didn't have any of that, and it actually made me feel better.

      Last week we I was struggling to go from vague prompt to a OMG-it's-so-nice-looking web app, I remembered that example above and then decided to create my own component library, which I did in a couple days: https://www.substrateui.dev/. I was actually super happy that I was able to accomplish that, and then I realized I wanted to better understand the content that I had vibe coded into existence. So now I'm recreating that design system step by step w/ Claude code, filling in gaps in my knowledge & learning a bit about colors, typography, CSS, blah blah blah. It's actually a lot of fun because I'm able to explore all of the concepts and learn enough to build a front end that doesn't suck & is good enough for my use case without getting stuck for days on trying to center a stupid div by hand or play whack-mole-fix-something-and-break-something-else when trying to clean up AI slop.

      • zem 3 hours ago
        that's really awesome. how did you go about building the component library?
        • MikeNotThePope 3 hours ago
          I was referencing https://www.neobrutalism.dev/ and https://www.retroui.dev/ and slopped my way through it. A lot of it was just asking Claude Code "is this a proper design system?", then I kept doing that until it didn't have anything useful to add. Now I'm using my that as the template for understanding such things in more detail.
    • raincole 4 hours ago
      But somehow, according to HN, LLMs make you less productive, not more :)
      • supersparrow 4 hours ago
        The people who don’t know how to use an LLM to make them more productive, or are scared it’s going to take their job, are louder than the people who are making good use of them to make them more productive.

        That just seems to be human nature unfortunately - the complainers are always louder.

        • drzaiusx11 51 minutes ago
          As someone currently "making good use of" generative AI while simultaneously being painfully aware of its shortcomings, I think the overall discourse is a bit more nuanced. Bucketing folks into simple "for" and "against" GenAI camps does nothing to cover the vast spectrum in between, making your take ultimately built on a false dichotomy. Further implying those camps fall on the lines of those "in the know" of AI vs "those in denial/scared of" is patronizing at best, and I've grown tired of this oversimplification parroted out every time the topic of LLM systems come up.

          Those within well informed, technical circles will fall somewhere in between the for/against labels, myself included.

          The GenAI hype cycle is finally starting to collapse as the general population starts to realize that these systems aren't the panacea for "everything" after all. They provide enormous utility in some domains like coding, but even then there are massive tradeoffs, footguns and the usual horse blinder ills that come with every hype cycle. I just hope we stop having to "learn the hard way" with respect to undisciplined use of current-gen LLM systems writ large, and cooler heads prevail sooner rather than later.

        • techpression 3 hours ago
          What? We must have different internets, I agree in general, but the "AI is the second coming" crowd is louder than standing next to a jet on takeoff. I'm in the "AI is making me more productive but a worse developer" crowd, don't know what I count as.
          • bsenftner 1 hour ago
            You got shuttled into one bubble and the previous commenter into another advertising / news bubble. It's incredible how different the media experience is for people in different media bubbles.
    • piker 4 hours ago
      .
      • comboy 4 hours ago
        I mean, tools change, but I'd be happy to hear if any tool can create that by just saying create "Claude Code Unpack" with nice graphics. or some other single prompt. It likely was an iterative process and it would be lovely if more people started sharing that, because the process itself is also very interesting.

        I've created some chinese characters learning website and I took me typing 1/3 of LoTR to get there[1]. I would have typed like 1% of that writing code directly. It is a different process, but it still needs some direction.

        1. https://hanzirama.com/making-of

      • ipnon 4 hours ago
        I think it is accurate. Where are the autonomous AI who beat the creator to the punch? When we write "Hello, World!" in C and compile it with `gcc`, do we give credit to every contributor to GNU? AI is a tool that thus far only humans are capable of using with the unique inspiration. Will this change in the future? Certainly. But is it the case now? I think my questions imply some reasonable objections.
      • oriettaxx 4 hours ago
        “Che cos’è il genio? È fantasia, intuizione, colpo d’occhio e velocità di esecuzione”
  • stingraycharles 7 hours ago
    I guess they really do eat their own dogfood and vibe code their way through it without care for technical debt? In a way, it’s a good challenge, but it’s fairly painful to watch the current state of the project (which is about a year old now, so it should be in prime shape).
    • brabel 6 hours ago
      > is about a year old now, so it should be in prime shape

      A 1yo project may be in good shape if written by just one dev, maybe a few. But if you have many devs, I can guarantee it will be messy and buggy. If anything, at 1yo it is probably still full of bugs because not enough time has elapsed for people to run into them.

      • mattmanser 5 hours ago
        It's only 510k LoC, at ~100 lines of code a day for a year, this code base would take 23 engineers a year to write. That's for 220 working days in somewhere civilized.

        And I'm sure we all know that when working on a greenfield project you can produce a lot more LoC per day than maintaining a legacy one.

        Given that vibe code is significantly more verbose, you're probably talking about ~15 engineers worth of code?

        I know that's all silly numbers, but this is just attempting to give people some context here, this isn't a massive code base. I've not read a lot of it, so maybe it's better than the verbose code I see Claude put out sometimes.

        • cududa 4 hours ago
          When you say it’s not a massive codebase, I’m curious, what are you comparing it to?
          • mattmanser 3 hours ago
            The previous poster was making out that in a year the code base would be a mess if people had done it.

            This is a two-pizza team sized project, so it's not a project that the code quality would inevitably spiral out of control due to communication problems.

            A single senior architect COULD have kept the code quality under control.

    • mikkupikku 2 hours ago
      Put yourself in their shoes; either the quality of Claude's coding continues to improve or else their business is probably doomed if it stagnates, so for them it makes sense to punt technical debt to the future when more capable versions of their models will be able to better fix it.

      This is why I personally don't take technical debt arguments about how LLM maintained code bases deteriorate with size/age seriously; it presumes that at some point I'll give up with the LLM and be left with a mess to clean up by hand, but that's not going to happen, future maintenance is to be left to LLMs and if that isn't possible for some reason then the project is as good as dead anyway. When you start a project with a LLM the plan should be to see it through with LLMs, planning to have unaided humans take over maintenance at some point is a mistake.

      • blanched 48 minutes ago
        Doesn't this contradict the popular wisdom that "what's good for a human engineer is good for an LLM"? e.g. documentation, separation of concerns, organized files, DRY.

        I find LLMs very useful and capable, but in my experience they definitely perform worse when things are unorganized. Maintenance isn't just aesthetics, it's a direct input to correctness.

        • mikkupikku 33 minutes ago
          Maybe a little. I don't hold fast to that popular wisdom, e.g. I think comments are not always a net positive for LLMs. With respect to technical debt, how much debt is too much debt before it gums up the works and arrests forward progress on the software? It probably depends on the individual programmer. LLMs do seem to have a higher tolerance for technical debt than myself personally at least.
      • openfoliage 2 hours ago
        I am more worried that we are moving toward creating black boxes and this might turn software "development" into a field as confused as philosophy and dialectics.
    • coldtrait 7 hours ago
      Boris Cherny, the creator of Claude Code said he uses CC to build CC.
      • Cthulhu_ 6 hours ago
        Which makes for an interesting thought / discussion; code is written to be read by humans first, executed by computers second. What would code look like if it was written to be read by LLMs? The way they work now (or, how they're trained) is on human language and code, but there might be a style that's better for LLMs. Whatever metric of "better" you may use.

        Just a thought experiment, I very much doubt I'm the first one to think of it. It's probably in the same line of "why doesn't an LLM just write assembly directly"

        • syphia 5 hours ago
          LLMs read and write human-code because humans have been reading and writing human-code. The sample size of assembly problems is, in my estimate, too small for LLMs to efficiently read and write it for common use cases.

          I liken it to the problem of applying machine learning to hard video games (e.g. Starcraft). When trained to mimic human strategies, it can be extremely effective, but machine learning will not discover broadly effective strategies on a reasonable timescale.

          If you convert "human strategies" to "human theory, programming languages, and design patterns", perhaps the point will be clear.

          But: could the ouroboric cycle of LLM use decay the common strategies and design patterns we use into inexplicable blobs of assembly? Can LLMs improve at programming if humans do not advance the theory or invent new languages, patterns, etc?

          • Mentlo 4 hours ago
            But starcraft training is not through mimicking human strategies - it was pure RL with a reward function shaped around winning, which allows it to emerge non-human and eventually super-human strategies (such as the worker oversaturation).

            The current training loop for coding is RL as well - so a departure from human coding patterns is not unexpected (even if departure from human coding structure is unexpected, as that would require development of a new coding language).

        • tempay 5 hours ago
          > It's probably in the same line of "why doesn't an LLM just write assembly directly"

          My suspicion is that the "language" part of LLMs means they tend to prefer languages which are closer to human languages than assembly and benefit from much of the same abstractions and tooling (hence the recent acquisition of bun and astral).

        • fragmede 3 hours ago
          The problem with that is that assembly isn't portable, and x86 isn't as dominant as it once was, so then you've got arm and x86(_64). But you could target the LLVM machine if you wanted.
      • stingraycharles 5 hours ago
        Yes but my point was that they seem to explicitly not care about code quality and/or the insane amount of bloat, and seem to just want the LLM to be able to deal with it.
        • lukaslalinsky 5 hours ago
          I've heard somewhere that they have roughly 100% code churn every few months, so yes, they unfortunately don't care about code quality. It's a shame, because it's still the best coding agent, in my experience.
          • menaerus 4 hours ago
            > they unfortunately don't care about code quality.

            > It's a shame, because it's still the best coding agent, in my experience.

            If it is the best, and if it delivers the value users are asking for, then why would they have an incentive to make further $$$ investments to make it of a "higher" quality if the value this difference could make is not substantial or hurts the ROI?

            On many projects I found this "higher quality" not only to be false of delivering more substantial value but actually I found it was hurting the project to deliver the value that matters.

            Maybe we are after all entering the era of SWE where all this bike-shedding is gone and only type of engineers who will be able to survive in it will be the ones who are capable of delivering the actual value (IME very few per project).

            • troupo 2 hours ago
              Is this why they ran into a bug with people hitting usage limits even on very short sessions and had to cease all communications for over a day after a week of gaslighting users because they couldn't find the root cause in the "quality doesn't matter" code base?

              Or that's why tgey had to buy bun with actual engineers to work on Claude Code to reduce memory peaks from 68 GB (yes, 68 gigabytes) to a "measely" 1.7? Because code quality doesn't matter?

              Or that a year later they still cannot figure out how to render anything in the terminal without flickering?

              The only reason people use Claude Code is because it's the only way to use Anthropic's heavily subsidized subscription. You get banned if you use it through other, better, tools.

          • stingraycharles 4 hours ago
            Yes, but as I said, it’s in a way the ultimate form of dogfooding: ideally they’ll be able to get the LLM smart enough to keep the codebase working well long-term.

            Now whether that’s actually possible is a second topic.

          • drakezone 4 hours ago
            [dead]
    • troupo 4 hours ago
      They explicitly boast about using claude code to write code: https://x.com/bcherny/status/2007179836704600237

      That's how you get "oh this TUI API wrapper needs 68GB of RAM" https://x.com/jarredsumner/status/2026497606575398987 or "we need 16ms to lay out a few hundred characters on screen that's why it's a small game engine": https://x.com/trq212/status/2014051501786931427

      • 000ooo000 4 hours ago
        Just finished looking at Ink here.. frontend world has no shame. Love the gloating about 40x less RAM as if that amount of memory for a text REPL even approaches defensible. "CC built CC" is not the flex people seem to suggest it is.
        • johnisgood 6 minutes ago
          Indeed a sad state of affairs.
  • dheerajmp 7 hours ago
    Feel free to add this to Awesome Claude code. https://github.com/rosaboyle/awesome-cc-oss
  • euphetar 2 hours ago
    Appreciate the effort, but this is very basic and nothing you need the source code to understand. I was expecting a deep dive into what specific decisions they made, but not how an loop of tool calls works
    • ttcbj 14 minutes ago
      I found it a useful overview. My primary question about the client source was - is there any secret sauce in it? Based on this site, the answer is no, the client is quite simple/dumb, and all the secret sauce resides on the server/in the model.

      I particularly valued the tool list. People in these comments are complaining about how bad the code is, but I found the client-side tools that the model actually uses to be pretty clean/general.

      My takeaway was more that at a very basic level they know what they are doing - keep the client general, so that you can innovate on the server side without revving the client as much.

    • johnisgood 12 minutes ago
      Seriously. I was very disappointed.
  • WaterRun 3 hours ago
    Thanks to Claude Code, we got such a beautifully polished and dazzling website that gives a complete introduction to itself the very moment the leak happened :)
  • jbdamask 1 hour ago
    Nice job - I'm a fan. Makes it easy to get the big picture so I know where to dive in.
  • swyx 6 hours ago
    > also related: https://www.ccleaks.com

    This deployment is temporarily paused

  • restlessforge 7 hours ago
    Okay those "hidden features" are amazing, especially the cross-session referencing. I hope we can look forward to that in the future

    Also I definitely want a Claude Code spirit animal

    • jwilliams 7 hours ago
      It's live! If you're on the latest cc you can use /buddy now.
      • jen729w 7 hours ago
        It's a ridiculous folly. I've already lost a well-constructed question because I accidentally tabbed into my pointless 'buddy'.

        (Yes, I know I can turn it off. I have.)

        • binocarlos 6 hours ago
          I find Claude Code features fall into 2 categories, "hmmmm that could be actually useful" vs "there is more kool aid where that came from"
      • Nevermark 7 hours ago
        Ok! First prompt, obviously:

        “Complete thyself.”

        And I want an octopus. Who orchestrates octopuses.

      • franze 4 hours ago
        [dead]
    • Scaled 3 hours ago
      I need the dragon pet... someone add it to open code / pi, please!
  • brandensilva 2 hours ago
    ccleaks.com seems to be "temporarily paused" from Vercel.

    Here is another one that goes in depth as well: www.markdown.engineering for anyone going deep on learning.

  • sibtain1997 6 hours ago
    Kairos and auto-dream are more interesting than anything in the agent loop section. Memory consolidation between sessions is the actual unsolved problem. The rest is just plumbing tbh
    • giancarlostoro 6 hours ago
      Projects like Beads help with memory consolidation by making it somewhat moot, since it stays "offline" and can be recollected at any moment.
  • jatins 7 hours ago
    There's this weird thing about AI generated content where it has the perfect presentation but conveys very little.

    For example the whole animation on this website, what does it say beyond that you make a request to backend and get a response that may have some tool call?

    • roughly 7 hours ago
      Also it's just randomly incorrect in places. For instance, it lists "fox" as one of the "Buddy" species, but that's not in the code.
      • hecanjog 3 hours ago
        The classification is pretty weird sometimes, too. For example the `/exit` slash command is filed under advanced and experimental commands...
      • autocracy101 7 hours ago
        That's been corrected, I did another fact checking pass!
        • dare944 4 hours ago
          Another? Why weren't all the facts checked on the first pass?
          • afferi300rina 4 hours ago
            We've moved from "move fast and break things" to "hallucinate fast and patch later." It's the inevitable side effect of using AI to curate AI-written codebases.
    • IsTom 6 hours ago
      When you're picking most likely tokens, you get least surprising tokens, ones with least entropy and least information per token.
    • autocracy101 7 hours ago
      That's fair. The site isn't meant to be a deep technical dive, it's more of a visual high-level guide of what I've curated while exploring the codebase while assisted by AI, 500k loc codebase is just too much to sift through in a short amount of time.
    • siva7 7 hours ago
      Really Weird but then it's so easy spot AI text by this pattern
    • bonoboTP 4 hours ago
      I agree with you and I'm generally an AI "defender" when people superficially dismiss AI capabilities, but this is a more subtle point.

      If you prompt with little raw material and little actual specification of what you want to see in the end, eg you just say make a detailed breakdown dashboard-like site that analyzes this codebase, the result will have this uncanny character.

      I'd describe it as a kind of "fanfic", it (and now I'm not just talking about this website but my overall impression related to this phenomenon) reminds me a bit like how when I was 15 or so, I had an idea about how the world works then things turned out to be less flashy, less movie-like, less clear-cut, less-impressive-to-a-teenage-boy than I had thought.

      If you know the concept of "stupid man's idea of a smart man", I'd say AI made stuff (with little iteration) gives this outward appearance of a smart man from the Reddit-midwit-cinematic-universe. It's like how guns in movies sound more like guns than real guns. It's hyperreality.

      Again this is less about the capabilities of AI and it's more connected to the people-pleasing nature of it. It's like you prompt it for some epic dinner and it heaps you up some hmmm epic bacon with bacon yeah (referring to the hivemind-meme). Or BigMac on the poster vs the tray, and the poster one is a model made with different components that are more photogenic. It's a simulacrum.

      It looks more like your naive currently imagined thing about what you think you need vs what you'd actually need. It's like prompting your ideal girlfriend into AI avatar existence. I'm sure she will fit your ideal thought and imagination much better but your actual life would need the actual thing.

      This relates to the Persona thing that Anthropic has been exploring, that each prompt guides the model towards adopting a certain archetypal fiction character as it's persona and there are certain attraction basins that get reinforced with post training. And in the computer world, simulated action can be easily turned into real action with harnesses and tools, so I'm not saying that it doesn't accomplish the task. But it seems that there are more sloppy personas, and it seems that experts can more easily avoid summoning them by giving them context that reflects more mundane reality than a novice or an expert who gives little context. Otherwise the AI persona will be summoned from the Reddit midwit movie.

      I'm not fully clear about all this, but I think we have a lot to figure out around how to use and judge the output of AI in a productive workflow. I don't think it will go away ever, but will need some trimming at the edges for sure.

    • hrmtst93837 3 hours ago
      If you need flashy motion graphics to explain 'returns data from API,' you probably can't justify the pixel budget or the user's time.
  • _pdp_ 1 hour ago
    Btw, the 500K is just the source - it does not include tests. I would imagine there are at least 2-4x tests.
  • shuntaka9576 1 hour ago
    A year ago I wouldn't have guessed a TUI could be a competitive advantage. But "harness engineering" became a thing, and it turns out the agent wrapper — tool orchestration, context management, permission flows — is where real product value lives. Not as much as the models themselves, but more than most people expected. This leak is a painful reminder of that.
  • delphic-frog 1 hour ago
    Looks like ccleaks is down eek - not long before ccunpacked has same fate.
  • jedisct1 2 hours ago
    I'm developing an agent focused on A2A, support for small models, and privacy (https://swival.dev).

    I looked at the leaked code expecting some "secret sauce", but honestly didn't found anything interesting.

    I don't get the hype around Claude Code. There's nothing new or unique. The real strength are the models.

  • jen729w 7 hours ago
    Is it just me or do I not find the Claude Code application that fascinating?

    I use it all day and love it. Don't get me wrong. But it's a terminal-based app that talks to an LLM and calls local functions. Ooookay…

    • 59nadir 6 hours ago
      I think it's good that it's out there, and I wonder why Anthropic have been keeping it closed source; clearly they can't possibly think that the CC source code is a competitive advantage...?

      Agents in general are easy to make, and trivial to make for yourself especially, and the result will be much better than what any of the big providers can make for you.

      `pi` with whatever commands/extensions you want to make for yourself is better than CC if you really don't want to go through the trouble of making your own thing.

      • ariwilson 5 hours ago
        why do you think agents you make yourself will be better for you? integration with tooling that you prefer? your local dev setup built in?

        curious as i haven't gotten around to writing my own agent yet

        • 59nadir 36 minutes ago
          All of the above at exactly the token cost that it requires for you.

          Anything general is always going to be worse for specific use cases, and agents from these big providers are very general. They'll spend tons of tokens doing things that you might not need, including spend extra tokens on supporting MCP, etc., when you might not even need that.

    • parasti 7 hours ago
      I feel the same way. Given it's AI-written, looking at the code isn't even worth it to me. I would rather read a blog post about how they develop it day to day.
    • dgb23 5 hours ago
      That’s what every agent does. They are fundamentally simple.

      But you can do a lot of interesting things on top of this. I highly recommend writing an agent and hooking it up to a local model.

    • j45 7 hours ago
      Clever architecture often can still beat clever programming.
  • vivzkestrel 7 hours ago
    would be nice if the transformers code for one of these frontier LLM models got leaked, HN will have a field day with a reveal like that
    • loveparade 7 hours ago
      I doubt there is anything special about the transformer code the frontier labs use. The only thing proprietary in it are probably the infrastructure-specific optimizations for very large scale distributed training and some GPU kernel tricks. The real moat is the training data, especially the RLHF/finetuning data and verifiable reward environments, and the GPU clusters of course.

      The open source models are quite close, and they'd probably be just as good with the equivalent amount of compute/data the frontier labs have access to.

      • dgb23 5 hours ago
        That’s what I‘m thinking as well.

        However, I assume that usage data could be increasingly valuable as well. That will likely help the big commercial cloud models to maintain a head start for general use.

  • sourcecodeplz 3 hours ago
    Nice presentation. The reality is there is nothing really special about the claude code harness?
  • a3w 1 hour ago
    No mention of undercover mode?
  • rhofield 6 hours ago
    Really nice visualisation of this, makes understanding the flow at a high levle pretty clear. Also the tool system and command catalog, particularly the gated ones are super interesting.
  • lanbin 4 hours ago
    However, excellent development practices involve modularizing code based on functional domains or responsibilities.

    The utils directory should only contain truly generic, business-agnostic utilities (such as date retrieval, simple string manipulation, etc.).

    We can see that the code produced by Vibe is not what a professional engineer would write. This may be due to the engineers using the Vibe tool.

    • afferi300rina 4 hours ago
      That's the hallmark of "vibe coding": optimizing for immediate output while treating the utils folder as a generic junk drawer.
      • TeMPOraL 4 hours ago
        Another "hallmark" that happens to describe pretty much every codebase people wrote even before LLMs were a thing.
        • lll-o-lll 4 hours ago
          Sadly, the AI’s have been trained on human developed repos.
    • huflungdung 4 hours ago
      [dead]
  • simonreiff 7 hours ago
    Nice site. I might suggest moving SendMessage to the Hidden Features as they don't appear to have implemented a ReadMessage or ListMessages tools.
  • nitnelave 5 hours ago
    Ah, good well-architected code, finally... With most of the code in utils/other :D
  • lastdong 7 hours ago
    I hope /Buddy is ported across to OpenCode.
  • p2detar 6 hours ago
    So it does use ripgrep and not unix grep. [0] I knew it from some other commenters here on HN, but it's nice to see it in the source as well.

    0 - https://github.com/zackautocracy/claude-code/blob/main/src/u...

  • AJRF 4 hours ago
    This is AI slop.

    First command I looked at:

      /stickers:
      
      Displays earned achievement stickers for milestones like first commit, 100 tool calls, or marathon sessions. Stickers are stored in the user profile and rendered as ASCII art in the terminal.
    
    
    That is not what it does at all - it takes you to a stickermule website.

    What is the motivation for someone to put out junk like this?

    • thepasch 4 hours ago
      > What is the motivation for someone to put out junk like this?

      Getting something with a link to their GitHub onto the frontpage of HN. Because form matters much more in this world than substance.

    • ricardobeat 4 hours ago
      Clout and reaching the top of HN apparently.

      The animated explanation at the top is also way too fast at 1x, almost impossible to follow; that immediately hinted at the author not fully reading/experiencing the result before publishing this.

    • user34283 3 hours ago
      Why is it that some people feel entitled to take this kind of tone as soon as AI is used?

      It's inappropriate to label a free side project 'junk' or 'slop' even if it contains major errors.

      Particularly when there's a disclaimer about possible inaccuracies on the page.

      • euphetar 2 hours ago
        People don't like having their time wasted
  • cjlm 4 hours ago
    I prefer this mapping from Nikita @ CosmoGraph: https://run.cosmograph.app/public/dfb673fc-bdb9-4713-a6d6-20...
  • fersarr 4 hours ago
    why do people care so much? it's just an agentic loop
    • __alexs 3 hours ago
      Many people seem to believe the Claude Code has some sort of secret sauce in the agent itself for some reason.

      I have no idea why because in my experience Claude Code and the same models inside of Cursor behave almost identically. I think all the secret sauce is in the RLHF.

  • blueTiger33 2 hours ago
    its April fools joke. this has really gone wide
  • techpression 3 hours ago
    519K lines of code for something that is using the baseline *nix tools for pretty much everything important, how do they even manage to bloat it this much? I mean I know how technically, but it's still depressing. Can't they ask CC to make it good, instead of asking it to make it bigger?
  • m132 6 hours ago
    I mean, I get it: vibe-coded software deserves vibe-coded coverage. But I would at least appreciate it if the main part of it, the animation, went at a speed that at least makes it possible to follow along and didn't glitch out with elements randomly disappearing in Firefox...

    How is this on the front page?

    • brabel 6 hours ago
      It's on the front page because it looks really cool. You can complain about it being vibe coded, but it still looks good. If you ask Claude to allow the user to slow down the animation, it can do that quite easily, that's just not a problem caused by vibe coding. And I'm on FF and didn't notice anything glitching out.
  • chrz 3 hours ago
    nice example: Find all TODO spin the AI machine

    i do shift ctrl F

  • cubefox 2 hours ago
    I think this is unethical, and "everyone else is also doing it" is not a valid excuse.
  • Hannah_Adam 2 hours ago
    Is that safe to use?
  • ramon156 7 hours ago
    I expect dozens more "research articles" that

    - find nothing - still manage to fill entire lages - somehow have a similar structure - are boring as fuck

    At least this one is 3/4, the previous one had BINGO.

  • mdavid626 7 hours ago
    How the hell is it 500k lines?
    • twsted 7 hours ago
      It is vibe coded.
    • dankobgd 2 hours ago
      it's just bunch of useless junk
  • fartfeatures 6 hours ago
    Ccleaks is down?
  • fsniper 4 hours ago
    Source leak or free code review? I can say that there is no bad publicity.
  • kinnth 2 hours ago
    this claude code leak is such a fuck up...

    The fact that now every agent designer knows what was already built is a huge shot of steroids to their codebase!

  • dominotw 2 hours ago
    what is so fascinating about claude code. we have codex that is open source already. is there something special to learn from claude code?
  • spirelab 4 hours ago
    I got a goose

    War flashbacks to genshin

  • inside_story 7 hours ago
    cool Archaeologization Collection Output
  • Vektorceraptor 3 hours ago
    Hey, nice job! Next time tell calude to add some explosions, car crashes and stuntment into the design! Who cares about content anyway ... https://speculumx.at/blogpost/getting-sick-of-ai-slop
  • jruohonen 7 hours ago
    Thanks, I'll use this for teaching next week (on what not to do). BashTool.ts :D But, in general, I guess it just shows yet again that the emperor has no clothes.
    • dgb23 5 hours ago
      Are you not feeling the vibes?

      In all seriousness. I think you‘re supposed to run these in some kind of sandbox.

    • petesergeant 5 hours ago
      > it just shows yet again that the emperor has no clothes

      Which emperor, specifically?

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    • stingraycharles 7 hours ago
      Please don’t use AI to write comments on HN.
      • robonot 6 hours ago
        huh?
        • stingraycharles 4 hours ago
          You edited your comment. It very much first said something about using regexes as being the most important takeaway and whatnot.