Show HN: An Open Source XR(AR/VR) Operating System

(getxeneva.com)

23 points | by ayush_xeneva 2 days ago

6 comments

  • onethumb 5 hours ago
    Related discussion:

    John Carmack's arguments against building a custom XR OS at Meta

    https://news.ycombinator.com/item?id=45066395 (11 days ago; 527+ points; 646+ comments)

    Love to hear whether you agree or not and how your project is different?

  • wkat4242 6 hours ago
    Very interesting. I do have a bit of a "vids or it didn't happen" feeling about this.

    Cool idea to use your own kernel though it does sound like you could find yourself in perpetual development hell. And, don't forget all the sufficiently powerful SoCs are super closed. You won't be able to leverage any of their existing driver work and you will need some serious clout to get access to their documentation, with some really scary NDAs attached. However I'm sure you know this and took it into account. Very cool. I hope you will manage to get it to market!

  • potatolicious 6 hours ago
    > "A: Using our own kernel helps us get rid of the baggage of legacy codes, bring the most optimal performance on our target hardware (XR/AR/VR) and achieve more efficiency than what we would've achieved on an existing kernel."

    This is kind of a non-answer, no? What baggage does it get rid of? What kind of performance optimization does it bring that cannot be fulfilled with an existing OS/kernel?

    • janice1999 6 hours ago
      Exactly this. The kernel seems like the least interesting part of an AR system. Also targeting x86, ARM and RISC-V for a new kernel is such a huge workload it makes no sense not to just re-use something already existing.
  • password4321 6 hours ago
    Related recent discussion:

    MentraOS – open-source Smart glasses OS

    https://news.ycombinator.com/item?id=45140381 (4 days ago; 200+ points, 120+ comments)

  • verdverm 6 hours ago
    Qualcomm is supposedly telling developers to target AndroidXR instead of Spaces

    Is this building on that or a complete bottoms up writing of the full AR software stack?

  • adfm 6 hours ago
    What hardware is currently supported?

    What open standards does it support? OpenXR, WebGPU, WebXR?

    What industries are best suited? Games/Entertainment/ Sports? AEC?