Does this have a machine interface mode like gdb/lldb? Asking because I like my debuggers to be integrated with my code editor of choice which is usually done via such an interface.
I’m surprised this isn’t getting more love. My experience with other debuggers with Rust was quite poor, I hope this one can fare much better. For example, I couldn’t call functions with previous debuggers
Better than the current one - first, stalking is not really a verb that comes to mind when I think about bugs, and second, it has pretty negative connotations...
yeah I mean you are basically stuck with a few options
- use C/C++ focused debugers with a rust plugin or similar (okay, not not compared to idk. debugging python in PyStorm)
- rely on tracing/logging and errors reported (which might sound dump as it's basically "not" debugging, but with how the rust type system plays out and enforcement of reasonable decent code style/structure etc. this is quite often good enough)
- write/extend tests (again a form of "not" debugging, but where while a "must have" even if you pinned down the bug using a debugger)
- sprinkle in dbg! statements (basically print line debugging)
The fact that it took like 10? yearts for anyone to write more then just tweeks to C/C++ debuggers even through rust has a lot of enthusiasts is I think telling ;)
Still it looks like a real nice tool to have in your toolbox.
BS is a modern debugger for Linux x86-64. Written in Rust for Rust programs.
Async Rust support – debug async code with new commands:
- async backtrace – inspect async task backtraces
- async task – view task details
- async stepover / async stepout – better control over async execution
Enhanced variable inspection:
- argd / vard – print variables and arguments using Debug trait
Other:
- new `call` Command – execute functions directly in the debugged program
- `trigger` Command – fine-grained control over breakpoints
- new project Website – better docs and resources
I guess I’m next hoping someone gets it working using jtag/swd debug probes for embedded targets :)
- use C/C++ focused debugers with a rust plugin or similar (okay, not not compared to idk. debugging python in PyStorm)
- rely on tracing/logging and errors reported (which might sound dump as it's basically "not" debugging, but with how the rust type system plays out and enforcement of reasonable decent code style/structure etc. this is quite often good enough)
- write/extend tests (again a form of "not" debugging, but where while a "must have" even if you pinned down the bug using a debugger)
- sprinkle in dbg! statements (basically print line debugging)
The fact that it took like 10? yearts for anyone to write more then just tweeks to C/C++ debuggers even through rust has a lot of enthusiasts is I think telling ;)
Still it looks like a real nice tool to have in your toolbox.
Async Rust support – debug async code with new commands: - async backtrace – inspect async task backtraces - async task – view task details - async stepover / async stepout – better control over async execution
Enhanced variable inspection: - argd / vard – print variables and arguments using Debug trait
Other: - new `call` Command – execute functions directly in the debugged program - `trigger` Command – fine-grained control over breakpoints - new project Website – better docs and resources
…and much more!
Full Changelog: https://github.com/godzie44/BugStalker/releases/tag/v0.3.0
Documentation & Demos: https://godzie44.github.io/BugStalker/